01

Start with the artifact used by your build

The official patch notes confirm several artifact changes, but they do not rank every artifact. A named item in an announcement proves that the item was discussed, not that it is best for every setup. Compare the effect the build needs with the current item tooltip. Complete drop tables and universal rankings remain 待确认.

The 0.21 update introduces Cursemark, Skull of Zoth and Zordolf's Severed Finger. Their presence in the new-content list does not establish a full acquisition route for each one. It also does not justify assigning damage values absent from the announcement. Treat an older build without these items as a separate setup rather than automatically inserting the new releases.

02

Track Ring of Ruin across versions

Ring of Ruin was introduced in version 0.20.6. Later announcements changed its values, while version 0.21 changed what its stacks affect. The latest retained major update says it gains stacks from all damage sources, including Burning. This makes older descriptions that omit Burning incomplete for that version.

The patch history needs to be read in sequence. An early introduction post cannot stand in for the current tooltip after later changes. The collected material supports the interaction change, but not a tested maximum-damage setup. Any claim that a particular Ring of Ruin arrangement is optimal remains 待确认.

03

Check documented damage interactions

Version 0.20.6 adds +250% Artifact Damage to Book of Radiance for Solaris, Edge of Eternal Sun. The same update raises Sur’thunar's Burn Intensity from 200% to 250%. It also raises Brand of Flame from 100% to 175%. These are specific historical balance changes rather than a reason to treat the three items as interchangeable.

The announcement changes Fulcio's bonuses against Burning and Frozen enemies to global effects. A global bonus is relevant beyond a single local weapon description. The source does not provide a universal stacking equation for every combination of these effects. Keep the documented scope separate from an unverified calculation of final damage.

04

Review reflected damage builds

Version 0.20.6 fixes reflected-damage modifiers being counted twice for Lampeia. A performance claim recorded before that fix may depend on an interaction that no longer works the same way. The patch establishes the correction, not the exact damage a particular character now deals. Recheck the full setup before copying an old reflected-damage result.

Version 0.21 also changes reflected damage associated with Dark Soul Fragments so that the damage-taken debuff increases it. That is a separate interaction from Lampeia's earlier correction. Neither statement supplies a complete survivability calculation. A build using both damage intake and reflection should be evaluated with its current item and fragment tooltips.

05

Control selection order without inventing unlock routes

Version 0.20.8 adds an option to force artifact order. This can matter when reproducing a saved plan whose early selections depend on a particular artifact. The retained notes do not establish that the option bypasses unlock requirements or makes every item immediately available. Missing unlocks and selection order are different questions.

Use the build compatibility guide to check imports, availability warnings and substituted choices. An imported plan is a record of intended selections, not proof that every artifact has been obtained. If a required artifact is absent, record that difference before comparing results. Its exact acquisition requirement remains 待确认 unless the current game or retained evidence states it directly.